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Happy Homestead Disc Golf Rules
Adapted from the Official PDGA Rules
COURTESY
Players should not throw until they are certain that the thrown disc will not distract another player or potentially injure anyone present. Players should watch the other members of their group throw in order to aid in locating errant throws and to ensure compliance with the rules.
Players should take care not to produce any distracting noises or any potential visual distractions for other players who are throwing. Shouting at an appropriate time to warn someone in danger of being struck by a disc is not a violation of courtesy.
Littering is a courtesy violation.
Players shall be assessed one penalty throw for each subsequent courtesy violation of any type in the same round. Repeated violations of courtesy rules may result in disqualification.
DISCS USED IN PLAY
Only Happy Homestead discs are to be used during play, provided discs must be returned when play is complete.
ORDER OF PLAY
Teeing order for the first hole is determined by a majority of the group. Teeing order on all subsequent tees is determined by the scores on the previous hole, with the lowest score throwing first, and so on. If the previous hole was a tie, the scores are to be counted back until the order is resolved.
After all the players in the group have teed off, the player farthest from the hole, (the away player), throws first. To facilitate flow of play, a player who is not farthest away may play next if the away player consents.
GENERAL
The game of disc golf consists of throwing a flying disc from the teeing area to a target by a throw or successive throws. Players shall play the course as they find it and the disc where it lies unless allowed otherwise by the Rules. The competitor who plays the stipulated round or rounds in the fewest throws plus penalty throws is the winner.
TEEING OFF
Play shall begin on each hole with the player throwing from within the teeing area. When the disc is released, at least one of the player's supporting points must be in contact with the surface of the teeing area, and all the player's supporting points must be within the teeing area.
Running up from behind the teeing area before the disc is released is permitted. Following through in front of the teeing area is permitted provided there is no supporting point contact outside the teeing area when the disc is released.
STANCE, SUBSEQUENT TO TEEING OFF
After each throw, the thrown disc must be left where it came to rest. The player must position at least one supporting point on the line of play and within 30 centimeters directly behind the thrown disc. The disc is then picked up and the next throw is made from this stance.
If a large solid obstacle prevents a player from taking a legal stance within 30 centimeters directly behind the disc, the player shall take his or her stance immediately behind that obstacle on the line of play.
If the thrown disc breaks and comes to rest in more than one piece, the largest piece, as agreed to by a majority of the group, is deemed to be the thrown disc.
A disc thrown in water shall be deemed to be at rest once it is floating or is moving only by the action of the water or the wind on the water.
Any throw from within 10 meters or less, as measured from the player’s supporting point to the base of the target tree, is considered a putt. A follow-through after a putt that causes the thrower to make any supporting point contact closer to the hole constitutes a falling putt and is not allowed. The player must demonstrate full control of balance before advancing toward the hole.
OBSTACLES
A player may not move, alter, bend, break, or hold back any part of any obstacle between the tee/lie and the hole
INTERFERENCE
A thrown disc that hits another player, spectator, or animal shall be played where it comes to rest. A thrown disc that was caught and moved shall be marked as close as possible to the point of contact, as determined by a majority of the group.
If a disc at rest on the playing surface is moved, the disc shall be replaced as close as possible to its original location, as determined by a majority of the group.
Any player who consciously alters the course of a thrown disc, or consciously moves or obscures another player's thrown disc at rest, other than by the action of a competitively thrown disc or in the process of identification, shall receive two penalty throws, without a warning, if observed by any other player.
DISC ABOVE THE PLAYING SURFACE
If a disc comes to rest above the playing surface in a tree or other object on the course, its lie shall be marked on the playing surface directly below it. If the playing surface directly below the disc is inside a tree or other solid obstacle, the lie shall be marked on the line of play immediately behind the tree or other solid obstacle.
MANDATORIES
A mandatory restricts the path the disc may take to the target and are clearly marked. A disc must pass to the correct side of the mandatory. If a disc comes to rest after passing the incorrect side of the mandatory, one penalty throw is given and the next throw must be taken from a specified drop area.
TREE TARGETS/HOLING OUT
All Happy Homestead holes are tree targets. In order to hole out (complete the hole), the thrower must release the disc and it must strike the marked area on the tree target.
SCORING
After each hole is completed, the scorekeeper shall call out each player's name. The called player shall answer with the score (number of throws). The scorekeeper shall record that score and read it back. If there is any disagreement about the score a player reports, the group must review the hole and attempt to arrive at the correct score.
Warnings and penalty throws given to a player for rules infractions should be noted on the scorecard.
OUT OF BOUNDS
No area is considered out of bounds.
LOST DISC
All players of the group must, upon request, assist in searching for the disc before the disc is declared lost. A disc shall be declared lost when the entire group agrees it cannot be located.
A player whose disc is declared lost, receive one penalty throw. The approximate lie for the player's next shot shall be marked nearest the spot where the disc was last seen, as agreed to by a majority of the group.
APPEALS
When a group cannot reach a majority decision regarding a ruling, the benefit of the doubt shall be given to the thrower.
RULE OF FAIRNESS
If any point in dispute is not covered by the rules, the decision shall be made in accordance with fairness. Often a logical extension of the closest existing rule or the principles embodied in these rules will provide guidance for determining fairness.
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